⚠️Clothing Limits & Known Bugs
Learn more about GTA V's clothing related game limits, crashes and current known bugs on most recent builds and old builds. (All information here is pulled from Durty Cloth Tool Docs)


Recommended Solutions (X Studios)
If you have other packs that you can directly edit, we suggest merging them into 1 pack or shrink it down as many packs as you possibly can to use our Non Branded Pack correctly
GTA V Game Engine limits
Internally the game has a fixed amount of .ymt files that can be loaded in total. This limit seems to be 80 (before mpg9ec) around 100 (since mpg9ec) .ymt files per gender in total. With every GTA: Online DLC that is pushed, R* adds new clothes and therefore takes up more .ymt files - until the limit is reached.
Additionally there is a limit of components/props that can be added per drawable/component type.
Component / Prop Related Limits
Clothes are categorized into components and props, where components are everything you wear as clothes (Shirts, Pants, Shoes etc) and props are everything you can put on top of your model (like hats, glasses, watches, ear rings etc.)
YMT Limit in Detail
YMT limit applies to each gender separately.
Lets take a look at how Rockstar Games takes up the free .ymt slots every update:
In game version b1604 (mpchristmas2018) we had 14 additional free .ymt slots to be used
In game version b1737 (mpvinewood) we had 12 additional free .ymt slots to be used
In game version b1868 (mpheist3) we had 10 additional free .ymt slots to be used
In game version b2060 (mpsum) we had 8 additional free .ymt slots to be used
In game version b2189 (mpheist4) we had 6 additional free .ymt slots to be used
In game version b2372 (mptuner) we had 4 additional free .ymt slots to be used
In game version b2545 (mpsecurity) we have 2 additional free .ymt slots to be used
In game version b2612 (mpg9ec), R* seems to have increased the YMT limit, we have about 20 additional free .ymt slots to be used
In game version b2699 (mpsum2), we have about 16 additional free .ymt slots to be used
In game version b2802/b2824/b2845 (mpchristmas3), we have about 14 additional free .ymt slots to be used
In game version b2944 (mp2023_01), we have about 12 additional free .ymt slots to be used
In game version b3095 (mp2023_02), we have about 10 additional free .ymt slots to be used
In game version b3258 (mp2024_01), we have about 8 additional free .ymt slots to be used
In game version b3407 (mp2024_02), we have about 6 additional free .ymt slots to be used
In latest game version b3570 (mp2025_01), we have about 5 additional free .ymt slots to be used
Creature Meta Data Files
Please note that adding heels and head props to your pack will create an additional ymt file known as 'creaturemetadata' which will count towards your gamebuild ymt limit. For example, if we are on gamebuild b3095 (mp2023_02), we have about 10 additional free .ymt slots to be used.
If we create a pack with high heels, we would be using 3 YMTs; Male clothing, Female clothing, Male & Female hats props and female heels.
mp_m_freemode_01_mp_m_yourpack.ymt
mp_f_freemode_01_mp_f_yourpack.ymt
mp_creaturemetadata_yourpack.ymt
Effects of reaching the limit
Using up more than the additional free .ymt slots for one gender in the given versions, will end up with your game crashing or other weird issues.
Crash Code Examples
For example in FiveM you will end up with crashes like:


b1604:
oven-happy-sad
|| GTA5.exe!sub_1406B14FC (0xf)b2189:
earth-august-saturn
|| FiveM_b2189_GTAProcess.exe!sub_1406D21B0 (0xf)b2372:
yellow-stairway-december
|| FiveM_b2372_GTAProcess.exe!sub_14070E7A8 (0xf)b2545:
zebra-east-berlin
|| GTA5_b2545.exe!sub_140712C8C (0xf)b2944:
low-cola-sweet
|| GTA5_b2944.exe!sub_14071C644 (0xf)b3095:
iowa-beryllium-missouri
|| GTA5_b3095.exe!sub_140722454 (0xf)b3258:
virginia-october-hydrogen
|| GTA5_b3258.exe!sub_14072529C (0xf)
Why not put all clothes in one big YMT File
Each .ymt file can define up to a total of 128 (0-127) cloth items per drawable type, per gender. Drawable types being jbib, feet, teef etc. - Each type representing model parts like pants, shirts, hats...
When this limit is reached, we have to create a new .ymt file in order to add more clothes.
Credits
Special thanks to FumaPraQue
& Durty Cloth Tool
for doing all of this research on the FiveM forums.
https://forum.cfx.re/t/setplayermodel-crash-when-you-have-too-much-ymts-assigned-to-a-freemode-ped-model/1934063
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